One early level had you trapping a moving, disembodied head in a floppy disk case, and the plot, as vague as it is, hints at cloning, aliens and time travel.Įscape-the-room games were an early staple for me, and probably many of you, too. There were 20 levels, increasing in difficulty and clearly inspired by point-and-click games from the 1980s and '90s, but with a strange, surreal tinge. But one of the most memorable fads we had was the time when we all got intensely into The Mystery of Time and Space, an early escape-the-room game built in Flash.